![]() ![]() Reduces over time when Stress is no longer red, completely when taking Relaxants or Homemade Anti-Depressants. : Increases when Stress bar is red or when killing someone. Reduced completely with Relaxants or Homemade Anti-Depressants. Increases slowly when you have a pet, painting, or sculpture. : Increases slowly when one essential bar is red and another is at about 50 percent (Hunger, Thirst, Toilet). If you eat while the bar is full, you will get Food Poisoning. Fills instantly when Toilet bar also fills. ![]() Increases quickly when on expeditions or constructing a room. If the bar fills up, the survivor will relieve themselves wherever they are and their Dirtiness meter will fill up. : Reduced completely by using the toilet or pooping on the floor. If bar is full, you can't use the radio, punching bag, read books, or play with toys. Increases gradually, quickly when doing jobs. : Reduced by sleeping and drinking coffee. Increases a lot when going on expeditions. : Reduced by eating meat, desperate meat, or rations. : Reduced by drinking water or coffee, increases over time. There are several stats that are important to keep a close eye on, as any one of them going unmanaged for too long could mean your survivor's untimely death. Like many games that require resource management, stat management is also vital to your success. ![]()
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